![]() Anyway, I was on the verge of giving up when my teammates urged me to find some motivation back. I think it’s not far-fetched to say most RenPy dev, either were too tired after Nanoreno (another game jam that had taken place a month before), either felt as uninspired as I was. And afterwards, I realized with disapointment there were fewer visual novel than what we had for Ludum Dare 30. ![]() Unconventional Weapons is a nice theme for non-narrative games, it sure encourages people to make funny concepts (and we all know that’s what people like the most about game jam entries), but it’s a disaster for a narrative game! I saw a Twine dev on Twitter giving up because of that. ![]() That Saturday morning, in front of my cup of coffee, I felt powerless. I knew « Unconventional Weapons » was popular but I really hoped for Companion to overtake it. The announcement of the theme was a bit of a shock. Sketch of the corridor background (by rules for unconventional gamesĪs I said before, I’m the kind of person who sucks at improvising: I need time to think about a story before actually writing it.
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